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MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to emulation [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to MAME [link] [comments]

GOLD 2.0 GLITCH BEST WAY

EDIT: patched as of 8/11/20. It’s been a good ass run
I'm not the creator of this glitch, but these are some steps I've learned to make it easier and more efficient
Getting gold
To get gold- do all 3 approaches and then you'll be able to cancel heist
start the scope out mission- if you don't get gold just cancel the heist before you leave the casino. when you go back to ur arcade and start it up, the scope out will already be done, if its not gold then cancel again, start it back up and do the scope out mission again. do this till you get gold

Setting up Heist:
Best approach to do is Big con with Gruppe Sechs as disguise
Pick the worst gunman, worst driver, either paige (terrorbyte) or avi (signal jammers) as hacker
Get micro-smg for guns, sentinal classic for cars
Security tunnels will be auto-picked for Gruppe Sechs as enterance
Pick staff lobby as exit
Pick high-tier buyer
Non-host set to 85% cut, host to 15%

Setups:
Noose outfits, Level 2 security pass, Patrol routes -- all of these can be bought
Duggan shipments isnt really necessary

Heist:
Host drives Gruppe Sechs van to casino, non-host commends the host while he's driving- this counters the bad sport from quitting
*Don't run into any of the guards on the way to the vault*
Once in vault take one gold and back out from 4-5 carts
*make sure you are under 150k when you get back into the last cart glitched or else it locks out - best way to make sure is to start grabbing from the last one first*
Takes 40 seconds to take gold from a glitched cart (not including animation times)
Once you finish taking gold and are out of the mantrap, get caught and quick restart- this will make you run faster as if you weren't carrying gold
you will respawn in the mantrap and then continue, go up the stairs - dont take the elevator
at the top floor, before leaving the stairwell, watch your minimap and wait for the guard that is walking around to be right outside the stairwell door. one person go out and melee him, second person check the door to see if it’s blocked
take a left and walk towards the elevator, take another left and walk towards the back door (you will have walked in a U shape) you can sprint past the camera.
go through the door and you will have another door immediately to your left, wait for the guard to walk right infront of this door. when he turns around walk behind him and melee him
*make sure you stand away from the window so the guard doesn't catch you*
walk through this hallway and take another left towards the noose outfits
go through the door to get to the first outfit - should be the locker room - one person takes it and the other walks through the locker room to get to laundry room and takes second outfit
exit through staff lobby
when you spawn outside, hop over the fence and barrier, run around the track hugging the wall - by doing the respawn glitch to run faster, you won't get caught and shot by Noose while on the track
once you are past the noose van, run toward the street and hop over the fence
*hop on the right side of the fence so you don't take fall damage*
run and try to get a pedestrian car if the getaway vehicles are far
non-host drive and host commends non-host while he drives
Replay Glitch
Drive up to when you have a straight shot to the yellow circle
*sometimes you can't see the yellow circle so just drive up to when you have around 500 feet left on the waypoint*
host pulls his phone up then gets ready to quit the game
once this is ready non-host floors it and when the phone goes away the host immediately quits his game
Non-host should only see himself get awarded gold/platinum on heist complete screen and should see a floating shot glass in the arcade celebration scene - this means the glitch worked and you can repeat the heist without setups
EDIT: Much better exit strategy Thanks to u/shiftycansnipe
When you exit the staff door in moose outfits, forget the race track, just immediately run to the right and whomever is in front, fade a little further to the right and smack the first guard on the passenger side of the first noose van, after that simply continue on the grass, over the race track tunnel and thru the buildings near the paddock. There is no one to see you after the first guard.
The helicopter exit is best for the elite challenge. Our record is 11:55. Once you emerge from the alley between the buildings, there is a burnt out van, jump the wall to the left and run East a bit further to stay out of the last noose guards vision cone. Sometimes the cars are right there behind some fencing, take one or the first street car approaching from the East. If you just run at the hood-the npc won’t freak out and turn around or run you over. When you’re both in the car drive south down the road next to the tunnel short cut and take the first right to head west. This road is straight and you’ll follow it for about four blocks until it dead-ends into a small alley with a curved wall on the left. The alley is just to the left as the road dead ends into some buildings. Park the car along the left wall and hop out. The driver will teleport out and the passenger will exit normally. Climb on the car and climb on the wall. Immediately turn right and head into the small crevasse between the buildings. Hop up a ledge and continue down the alley. About 15-20 feet from where the alley ends, you can scale the wall to the right. Run diagonally to the right again and scale the wall. Once on the roof, scale the notch at the edge to the right and climb the roof to your left. Scale up the ventilation ducts to your right and the helicopter should be right in front of you. The host rides for an easier reset.
submitted by unfrugal to gtaglitches [link] [comments]

If you’re new to Coronavirus research, start here…

Feb 19, 2020, updated periodically...Unfortunately there’s not just one link you can use to get an estimate of the real numbers of infected, or of the seriousness of this outbreak, and you will have to do some digging of your own. But here are a few points to consider and research for yourself:

The basics

Other reasons why we don't believe the official numbers

What leaked videos and social media posts have shown us has happened in China

A 4-minute quick intro: /CoronavirusFOS/comments/fgk1b9/covid19_deus_ex_coronavirus_clip_compilation/

What else is happening in China

The Unknowns

What's happening outside of China

Supply Chain and Economic Impacts

There’s much more that can be posted here, but that's enough topics to get you started on your own research. I really doubt this is going to be disappearing in a month or two. If any readers have a source or video link etc., or additional points they you'd like me to add, just reply to this message, or send me a private message if you prefer. Thanks for reading!
submitted by TeRiYaki32 to CoronavirusFOS [link] [comments]

MAME 0.223

MAME 0.223

MAME 0.223 has finally arrived, and what a release it is – there’s definitely something for everyone! Starting with some of the more esoteric additions, Linus Åkesson’s AVR-based hardware chiptune project and Power Ninja Action Challenge demos are now supported. These demos use minimal hardware to generate sound and/or video, relying on precise CPU timings to work. With this release, every hand-held LCD game from Nintendo’s Game & Watch and related lines is supported in MAME, with Donkey Kong Hockey bringing up the rear. Also of note is the Bassmate Computer fishing aid, made by Nintendo and marketed by Telko and other companies, which is clearly based on the dual-screen Game & Watch design. The steady stream of TV games hasn’t stopped, with a number of French releases from Conny/VideoJet among this month’s batch.
For the first time ever, games running on the Barcrest MPU4 video system are emulated well enough to be playable. Titles that are now working include several games based on the popular British TV game show The Crystal Maze, Adders and Ladders, The Mating Game, and Prize Tetris. In a clear win for MAME’s modular architecture, the breakthrough came through the discovery of a significant flaw in our Motorola MC6840 Programmable Timer Module emulation that was causing issues for the Fairlight CMI IIx synthesiser. In the same manner, the Busicom 141-PF desk calculator is now working, thanks to improvements made to Intel 4004 CPU emulation that came out of emulating the INTELLEC 4 development system and the prototype 4004-based controller board for Flicker pinball. The Busicom 141-PF is historically significant, being the first application of Intel’s first microprocessor.
Fans of classic vector arcade games are in for a treat this month. Former project coordinator Aaron Giles has contributed netlist-based sound emulation for thirteen Cinematronics vector games: Space War, Barrier, Star Hawk, Speed Freak, Star Castle, War of the Worlds, Sundance, Tail Gunner, Rip Off, Armor Attack, Warrior, Solar Quest and Boxing Bugs. This resolves long-standing issues with the previous simulation based on playing recorded samples. Colin Howell has also refined the sound emulation for Midway’s 280-ZZZAP and Gun Fight.
V.Smile joystick inputs are now working for all dumped cartridges, and with fixes for ROM bank selection the V.Smile Motion software is also usable. The accelerometer-based V.Smile Motion controller is not emulated, but the software can all be used with the standard V.Smile joystick controller. Another pair of systems with inputs that now work is the original Macintosh (128K/512K/512Ke) and Macintosh Plus. These systems’ keyboards are now fully emulated, including the separate numeric keypad available for the original Macintosh, the Macintosh Plus keyboard with integrated numeric keypad, and a few European ISO layout keyboards for the original Macintosh. There are still some emulation issues, but you can play Beyond Dark Castle with MAME’s Macintosh Plus emulation again.
In other home computer emulation news, MAME’s SAM Coupé driver now supports a number of peripherals that connect to the rear expansion port, a software list containing IRIX hard disk installations for SGI MIPS workstations has been added, and tape loading now works for the Specialist system (a DIY computer designed in the USSR).
Of course, there’s far more to enjoy, and you can read all about it in the whatsnew.txt file, or get the source and 64-bit Windows binary packages from the download page. (For brevity, promoted V.Smile software list entries and new Barcrest MPU4 clones made up from existing dumps have been omitted here.)

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Merged pull requests

submitted by cuavas to cade [link] [comments]

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